/* =====================================================================
   Styles for the start screen, shield hub, and the simple info-style
   pages (Joust / Catapult / Scavenger Hunt).
   ===================================================================== */

/* ---- start screen ---- */
.start-screen{
  display:flex;flex-direction:column;align-items:center;text-align:center;
  padding-top:14vh;gap:18px;
}
.sword-hero{
  background:var(--parch-dk);padding:22px;
}
.sword-hero .pixel-icon{margin:0 auto}
.start-title{
  font-family:var(--pixel);font-size:clamp(16px,5.4vw,26px);color:var(--blood);
  text-shadow:2px 2px 0 rgba(0,0,0,.18);line-height:1.6;margin:0;
}
.start-sub{font-size:14px;color:#6b5433;max-width:340px}
.start-welcome{
  font-family:var(--pixel);font-size:clamp(9px,3vw,12px);color:var(--blood);
  letter-spacing:1px;margin:0;
}
.start-btn{max-width:280px}

/* ---- shield hub ---- */
.hub-score{
  display:flex;justify-content:space-between;align-items:center;gap:8px;
  background:var(--parch-dk);border:3px solid var(--wood);
  padding:8px 12px;margin-bottom:10px;
}
.hub-score-part{display:flex;flex-direction:column;gap:2px}
.hub-score-part-house{text-align:right;align-items:flex-end}
.hub-score-label{
  font-family:var(--pixel);font-size:8px;letter-spacing:.5px;color:var(--wood-dk);
}
.hub-score-value{
  font-family:var(--pixel);font-size:13px;letter-spacing:1px;color:var(--blood);
}
.progress-line{
  font-family:var(--pixel);font-size:11px;text-align:center;color:var(--wood-dk);
  margin-bottom:6px;letter-spacing:1px;
}
.hub-bar{margin-bottom:6px}
.house-tag{
  display:flex;align-items:center;justify-content:center;gap:6px;
  font-family:var(--pixel);font-size:9px;letter-spacing:1px;
  color:var(--wood-dk);margin-bottom:10px;
}

.hub-top{
  /* The sword column is a percentage (not a fixed px width) so it shrinks in
     lock-step with the shield column on narrow phones; a fixed px column here
     previously left the sword full-size while the shield shrank, making the
     two wildly mismatched in height on real mobile widths. */
  display:grid;grid-template-columns:23% 1fr;
  gap:10px;align-items:start;margin:6px 0 14px;
}
.joust-link{
  display:flex;flex-direction:column;align-items:center;justify-content:flex-start;gap:8px;
  text-decoration:none;color:var(--wood-dk);background:transparent;
  padding:16px 4px 0;width:100%;box-sizing:border-box;
  font-family:var(--pixel);font-size:8px;letter-spacing:.5px;text-align:center;
  transition:filter .15s;
}
.joust-link:active{filter:brightness(.85)}
/* Stretch the sword sprite to fill its column (instead of the fixed SizePx
   the component sets inline) and keep its real 1:4 blade proportions via
   aspect-ratio, so it always matches the shield's height beside it. */
.joust-link .pixel-icon{width:100% !important;height:auto !important;max-width:110px;aspect-ratio:1/4}
.shield{
  position:relative;width:100%;max-width:300px;margin:0 auto;aspect-ratio:5/6;
  /* A much gentler curve than before: the old bottom radius (50%/45%) made
     the shield taper to a point so early that it clipped the bottom row's
     icon/label/state text. This keeps a shield silhouette while leaving the
     bottom row's content safely inside a near-rectangular area. */
  border-radius:14% 14% 22% 22% / 10% 10% 14% 14%;
  overflow:hidden;
  background:var(--wood);display:grid;
  grid-template-columns:1fr 1fr;grid-template-rows:1fr 1fr;gap:4px;padding:4px;
  animation:shield-glow 3s ease-in-out infinite;
}
/* Each house paints the shield body in its own colors once the player has
   been assigned one (see Hub.razor's data-house attribute); falls back to
   the plain wood background above until a house is known. */
.shield[data-house="akstark"]{background:linear-gradient(160deg,#3a4a58,#141d24)}
.shield[data-house="vaultister"]{background:linear-gradient(160deg,#6b1c24,#2a0a0d)}
.shield[data-house="blobaryen"]{background:linear-gradient(160deg,#241018,#050304)}
.shield[data-house="functionoy"]{background:linear-gradient(160deg,#124238,#061f1a)}
@keyframes shield-glow{
  0%,100%{filter:drop-shadow(0 0 6px rgba(140,47,34,.35))}
  50%{filter:drop-shadow(0 0 16px rgba(140,47,34,.65))}
}
.quad{
  background:var(--parch-dk);display:flex;flex-direction:column;
  align-items:center;justify-content:center;gap:6px;
  text-decoration:none;color:var(--wood-dk);padding:10px 6px;
  transition:filter .15s, background .15s;
}
.shield > a:nth-child(1){border-top-left-radius:10%}
.shield > a:nth-child(2){border-top-right-radius:10%}
.shield > a:nth-child(3){border-bottom-left-radius:16%}
.shield > a:nth-child(4){border-bottom-right-radius:16%}
.quad:active{filter:brightness(.9)}
.quad.pending{filter:saturate(.65) brightness(.92)}
.quad.complete{background:var(--gold);box-shadow:inset 0 0 0 3px var(--gold-dk)}
.quad.closed,.feature-card.closed,.hub .lance-link.closed{filter:grayscale(1) opacity(.6)}
.quad .pixel-icon{margin:0 auto}
.quad .qlabel{font-family:var(--pixel);font-size:7px;text-align:center;line-height:1.6}
.quad .qstate{font-size:9px;opacity:.85;letter-spacing:.5px}

.hub-extra{display:grid;grid-template-columns:1fr 1fr;gap:8px;margin:4px 0 8px}
.feature-card{
  display:flex;flex-direction:column;align-items:center;justify-content:center;gap:6px;
  text-decoration:none;color:var(--wood-dk);background:var(--parch-dk);
  border:3px solid var(--wood);padding:12px 8px;
  font-family:var(--pixel);font-size:8px;letter-spacing:.5px;text-align:center;
  transition:filter .15s;
}
.feature-card:active{filter:brightness(.9)}
.feature-card .pixel-icon{margin:0 auto}

.hub-hint{text-align:center;font-size:12px;color:var(--stone);margin:4px 0}

/* ---- hub loader: three pixel blocks lighting up in turn ---- */
.hall-loader{
  display:flex;flex-direction:column;align-items:center;gap:14px;padding:64px 0;
  font-family:var(--pixel);font-size:9px;letter-spacing:1px;color:var(--wood-dk);
  /* Hidden for the first quarter second, so a quick load doesn't flash the loader. */
  animation:hall-loader-in .25s steps(1,end) both;
}
.hall-loader p{margin:0}
.hall-loader-dots{display:flex;gap:10px}
.hall-loader-dots span{
  width:14px;height:14px;background:var(--gold-dk);box-shadow:3px 3px 0 rgba(0,0,0,.35);
  animation:hall-loader 1.2s steps(1,end) infinite;
}
.hall-loader-dots span:nth-child(2){animation-delay:.4s}
.hall-loader-dots span:nth-child(3){animation-delay:.8s}
@keyframes hall-loader{0%{background:var(--gold)}33%,100%{background:var(--wood)}}
@keyframes hall-loader-in{from{visibility:hidden}to{visibility:visible}}

/* ---- stacked hall (dev layout B and the live hub, variant C) ----
   Scoped to .hub so the /dev/shield lab's own deco-* rules stay untouched. */
.hub .hall-heading {
  display: flex; align-items: center; gap: 10px;
  margin: 20px 0 10px;
  font-family: var(--pixel); font-size: 11px; letter-spacing: 2px;
  color: var(--blood); text-shadow: 2px 2px 0 rgba(0, 0, 0, .15);
}
.hub .hall-heading::before, .hub .hall-heading::after {
  content: ""; flex: 1 1 auto; height: 4px; background: var(--wood);
}

.hub .lance-link {
  display: flex; flex-direction: column; align-items: center; gap: 8px;
  margin: 10px 0 16px; text-decoration: none; color: var(--wood-dk);
  font-family: var(--pixel); font-size: 8px; letter-spacing: .5px; text-align: center;
  transition: filter .15s;
}
.hub .lance-link:active { filter: brightness(.85); }
/* Stretch the lance across the full width instead of the component's inline SizePx; aspect-ratio
   holds its real 64x16 proportions so it stays pixel-square at any phone width. */
.hub .lance-link .pixel-icon { width: 100% !important; height: auto !important; aspect-ratio: 4/1; }

/* The shield as a full heraldic achievement - crown above, house sigils supporting either side,
   motto on a scroll below - wearing the lab's PIXEL NICK silhouette. These rules are a frozen
   copy of the /dev/shield lab's; tweak one and the other needs the same edit. */
.hub .achievement { display: flex; flex-direction: column; align-items: center; margin-bottom: 14px; }
.hub .achievement-body { display: flex; align-items: center; justify-content: center; width: 100%; }
.hub .achievement-body .shield { position: relative; z-index: 1; flex: 1 1 auto; min-width: 0; }

.hub .achievement .shield {
  border-radius: 0;
  clip-path: polygon(0 0,100% 0,100% 91.67%,90% 91.67%,90% 100%,10% 100%,10% 91.67%,0 91.67%);
}

.hub .deco-crown {
  width: 46%; height: 18px; margin-bottom: -4px; position: relative; z-index: 2;
  background: linear-gradient(var(--gold) 65%, var(--gold-dk) 65%);
  clip-path: polygon(0 100%,0 0,20% 0,20% 35%,40% 35%,40% 0,60% 0,60% 35%,80% 35%,80% 0,100% 0,100% 100%);
}

/* The supporters overlap the shield rather than taking width from it. */
.hub .deco-supporter { position: relative; z-index: 2; flex: 0 0 auto; margin-right: -22px; }
.hub .deco-supporter.deco-mirrored { margin-right: 0; margin-left: -22px; transform: scaleX(-1); }

.hub .deco-banner {
  position: relative; z-index: 2; width: 100%; box-sizing: border-box; padding: 9px 18px;
  margin-top: -10px;
  background: var(--parch-dk); color: var(--ink);
  font-family: var(--pixel); font-size: 7px; line-height: 1.7; letter-spacing: .5px; text-align: center;
  box-shadow: inset 0 0 0 3px var(--wood);
  clip-path: polygon(0 0,100% 0,100% 20%,94% 20%,94% 40%,88% 40%,88% 60%,94% 60%,94% 80%,100% 80%,100% 100%,
                     0 100%,0 80%,6% 80%,6% 60%,12% 60%,12% 40%,6% 40%,6% 20%,0 20%);
}

/* Variant C (the live hub) frames the lance like a button, so it reads as something to tap. */
.hub .lance-link.lance-framed{
  background:var(--parch-dk);border:3px solid var(--wood);padding:12px 10px 10px;
  box-shadow:4px 4px 0 rgba(0,0,0,.35);
  transition:transform .05s, filter .15s;
}
.hub .lance-link.lance-framed:hover{filter:brightness(1.06)}
.hub .lance-link.lance-framed:active{transform:translate(4px,4px);box-shadow:none}

/* ---- the town crier: the hub's how-to-play button and dialog ---- */
.crier-row{display:flex;justify-content:flex-end;margin-bottom:8px}
.crier-btn{
  display:inline-flex;align-items:center;gap:8px;
  font-family:var(--pixel);font-size:8px;letter-spacing:.5px;color:var(--ink);
  background:var(--gold);border:3px solid var(--ink);
  box-shadow:3px 3px 0 rgba(0,0,0,.45);padding:5px 10px;cursor:pointer;
  transition:transform .05s;
}
.hub-score-row{display:flex;align-items:stretch;gap:8px;margin-bottom:10px}
.hub-score-row .hub-score{flex:1 1 auto;margin-bottom:0}
.crier-btn-square{justify-content:center;flex:0 0 auto;width:48px;padding:0;font-size:18px}
.crier-btn:hover{filter:brightness(1.1)}
.crier-btn:active{transform:translate(3px,3px);box-shadow:none}
.crier-backdrop{position:fixed;inset:0;z-index:900;background:rgba(0,0,0,.6)}
.crier-dialog{
  position:fixed;left:50%;top:50%;transform:translate(-50%,-50%);z-index:901;
  width:min(440px,calc(100% - 32px));max-height:calc(100dvh - 48px);overflow-y:auto;
  background:var(--parch);padding:14px;
}
.crier-scene{
  display:flex;align-items:flex-end;gap:10px;padding:12px;margin-bottom:12px;
  background:linear-gradient(180deg,#3b5f9e 0%,#6b8fc4 62%,#4b7f3a 62%,#345828 100%);
}
.crier-list{margin:0 0 12px}
.crier-list dt{font-family:var(--pixel);font-size:9px;letter-spacing:1px;color:var(--blood);margin:10px 0 4px}
.crier-list dd{margin:0;font-size:13px;line-height:1.5}

/* ---- the herald's tally: the hub's score readout is a button that opens it ---- */
.hub-score-btn{
  width:100%;font:inherit;color:inherit;text-align:left;cursor:pointer;
  box-shadow:3px 3px 0 rgba(0,0,0,.35);transition:transform .05s, filter .15s;
}
.hub-score-btn:hover{filter:brightness(1.04)}
.hub-score-btn:active{transform:translate(3px,3px);box-shadow:none}
.tally-title{font-family:var(--pixel);font-size:11px;letter-spacing:1px;color:var(--blood);text-align:center;margin:4px 0 12px}
.tally-group{background:var(--parch-dk);border:3px solid var(--wood);padding:10px 12px;margin-bottom:12px}
.tally-total{
  display:flex;justify-content:space-between;gap:8px;
  font-family:var(--pixel);font-size:10px;letter-spacing:1px;color:var(--blood);
}
.tally-parts{margin:8px 0}
.tally-part{display:flex;justify-content:space-between;gap:8px;font-size:13px;line-height:1.7;border-bottom:1px dashed var(--wood)}
.tally-part dt,.tally-part dd{margin:0}
.tally-part[data-points="0"]{opacity:.6}
.tally-note{font-size:12px;line-height:1.5;margin:0;color:var(--wood-dk)}
.chronicle{background:var(--parch-dk);border:3px solid var(--wood);padding:10px 12px;margin-bottom:12px}
.chronicle-day{font-family:var(--pixel);font-size:9px;letter-spacing:1px;color:var(--blood);margin:10px 0 4px}
.chronicle-day:first-child{margin-top:0}
.chronicle-entries{list-style:none;margin:0;padding:0}
.chronicle-entry{display:flex;gap:8px;font-size:13px;line-height:1.5;padding:3px 0;border-bottom:1px dashed var(--wood)}
.chronicle-time{flex:none;font-variant-numeric:tabular-nums;color:var(--wood-dk)}
.chronicle-more{width:100%;margin-top:10px}

/* ---- info pages: Joust / Catapult / Scavenger Hunt ---- */
.info-page{margin-top:4px}

.qr-box{
  background:#fff;padding:14px;display:flex;justify-content:center;margin:14px auto;width:fit-content;
}
.qr-display{display:flex;flex-direction:column;align-items:center;gap:8px;margin:14px auto}
.qr-display .qr-box{margin:0}
.qr-display-label{
  display:flex;align-items:center;gap:8px;
  font-family:var(--pixel);font-size:9px;letter-spacing:1px;
}
.ally-code .qr-display-label{color:var(--moss-dk)}
.ally-code .qr-box{border-color:var(--moss-dk)}
.duel-code .qr-display-label{color:var(--blood)}
.duel-code .qr-box{border-color:var(--blood)}
.qr-box img{display:block;width:200px;height:200px}
.player-id{
  font-family:var(--pixel);font-size:10px;text-align:center;color:var(--wood);margin-bottom:12px;letter-spacing:1px;
}

.qr-scanner{margin:14px 0}
.qr-scanner-viewport{width:100%;overflow:hidden;border-radius:10px;background:#000}
.alert-error{
  font-family:var(--pixel);font-size:10px;color:#fff;background:#a11d1d;border:2px solid #5c0f0f;
  padding:10px;border-radius:6px;margin:10px 0;line-height:1.5;
}
.alert-success{
  font-family:var(--pixel);font-size:10px;color:#fff;background:#2f7d3a;border:2px solid #1c4d22;
  padding:10px;border-radius:6px;margin:10px 0;line-height:1.5;
}
.alert-quest{
  font-family:var(--pixel);font-size:10px;color:var(--ink);background:var(--gold);border:2px solid var(--gold-dk);
  padding:10px;border-radius:6px;margin:10px 0;line-height:1.5;
}

.seal-grid{display:grid;grid-template-columns:1fr 1fr;gap:10px;margin:14px 0}
.seal-card{
  background:var(--parch-dk);border:3px solid var(--wood);padding:10px 6px;text-align:center;
  transition:background .15s;
}
.seal-card.found{background:var(--gold);box-shadow:inset 0 0 0 2px var(--gold-dk)}
.seal-card .pixel-icon{margin:0 auto 7px}
.seal-card:not(.found) .pixel-icon{filter:grayscale(1) brightness(.75) opacity(.45)}
.seal-name{font-family:var(--pixel);font-size:8px;line-height:1.7;color:var(--wood-dk);margin-bottom:6px}
.seal-state{font-size:11px;letter-spacing:1px}
.hunt-bar{margin:6px 0 10px}

/* ---- scavenger hunt: Gutenberg's workshop quest scene ---- */
.quest-scene{
  position:relative;display:flex;align-items:flex-end;gap:10px;
  padding:14px 12px 12px;margin-bottom:16px;
  /* candle-lit workshop: dusk sky fading into a wooden floor */
  background:linear-gradient(180deg,#241a30 0%,#3d2a44 38%,#6b4232 70%,#3a2416 70%,#2b1a0f 100%);
}
/* candle flame glowing in the corner of the workshop */
.quest-scene::before{
  content:"";position:absolute;top:14px;right:16px;width:8px;height:8px;
  background:var(--gold);box-shadow:0 0 0 5px rgba(232,185,35,.22),0 0 0 11px rgba(232,185,35,.09);
  animation:candle-flicker 1.9s steps(3,end) infinite;
}
@keyframes candle-flicker{0%,100%{opacity:1}40%{opacity:.55}70%{opacity:.85}}

.quest-npc{
  flex:0 0 auto;display:flex;flex-direction:column;align-items:center;gap:6px;
  animation:npc-bob 2.6s steps(2,end) infinite;
}
@keyframes npc-bob{0%,100%{transform:translateY(0)}50%{transform:translateY(-3px)}}
.quest-npc-name{
  font-family:var(--pixel);font-size:7px;line-height:1.8;letter-spacing:.5px;
  color:var(--gold);text-align:center;text-shadow:1px 1px 0 #000;
}

.quest-bubble{
  position:relative;flex:1 1 auto;align-self:center;
  background:var(--parch);border:3px solid var(--ink);
  box-shadow:3px 3px 0 rgba(0,0,0,.5);
  padding:10px 11px 14px;
}
.quest-bubble p{margin:0;font-size:12.5px;line-height:1.5;color:var(--ink)}
/* chunky squared-off speech tail pointing back at the NPC */
.quest-bubble::before{
  content:"";position:absolute;left:-10px;bottom:16px;width:10px;height:10px;
  background:var(--parch);border-top:3px solid var(--ink);border-bottom:3px solid var(--ink);
}
.quest-bubble-tick{
  position:absolute;right:7px;bottom:2px;font-size:9px;color:var(--blood);
  animation:tick-blink 1.1s steps(2,end) infinite;
}
@keyframes tick-blink{0%,100%{opacity:1}50%{opacity:0}}

/* the press itself, redrawn as parts are recovered (see PressColors) */
.press-stage{
  display:flex;flex-direction:column;align-items:center;gap:10px;
  background:#1d1610;border:3px solid var(--ink);padding:16px 12px 12px;margin-bottom:14px;
  background-image:repeating-linear-gradient(135deg, rgba(255,255,255,.03) 0 6px, transparent 6px 12px);
}
.press-stage.complete{animation:press-glow 1.8s steps(2,end) infinite}
@keyframes press-glow{
  0%,100%{box-shadow:inset 0 0 0 0 rgba(232,185,35,0)}
  50%{box-shadow:inset 0 0 0 4px rgba(232,185,35,.5)}
}
.press-caption{font-family:var(--pixel);font-size:8px;letter-spacing:1.5px;color:var(--gold)}
.quest-howto{margin-top:0;font-size:13px}

@media (max-width:360px){
  .quest-scene{flex-direction:column;align-items:center;gap:8px}
  .quest-bubble::before{
    left:28px;top:-10px;bottom:auto;width:10px;height:10px;
    border-top:0;border-bottom:0;
    border-left:3px solid var(--ink);border-right:3px solid var(--ink);
  }
}

/* ---- confession booth ---- */
.confession-box{
  width:100%;box-sizing:border-box;font-family:var(--body);font-size:14px;
  background:#f0e2bd;color:var(--ink);border:3px solid var(--wood);padding:10px;resize:vertical;
}
.confession-box::placeholder{color:#6b5433;opacity:1}
.confession-result{text-align:center}
.points-earned{
  font-family:var(--pixel);font-size:22px;color:var(--blood);
  text-shadow:2px 2px 0 var(--gold-dk);margin:12px 0;
}
.confession-penance{font-size:17px;margin:10px 0}

/* ---- your name ---- */
.my-name{font-family:var(--pixel);font-size:16px;color:var(--blood);text-align:center;margin:8px 0 14px}
.my-name-field{display:flex;flex-direction:column;gap:4px;margin-bottom:10px;font-family:var(--pixel);font-size:10px}
.my-name-field select{
  font-family:var(--body);font-size:14px;background:#f0e2bd;color:var(--ink);
  border:3px solid var(--wood);padding:8px;
}

/* ---- house hall (faction picker + roster) ---- */
.house-options{display:grid;gap:12px;margin:14px 0}
.house-option{
  display:flex;flex-direction:column;align-items:center;gap:8px;text-align:center;
  background:var(--parch-dk);border:3px solid var(--wood);padding:16px 12px;
  font-family:var(--body);cursor:pointer;transition:filter .15s,background .15s;
}
.house-option:active{filter:brightness(.9)}
.house-option:hover{background:#dcc492}
.go-name{font-family:var(--pixel);font-size:9px;color:var(--wood-dk);line-height:1.6}
.go-motto{font-size:12px;color:#6b5433;font-style:italic}

.house-total{
  text-align:center;background:var(--parch-dk);padding:16px;margin:6px 0 18px;
}
.gt-label{font-family:var(--pixel);font-size:9px;letter-spacing:2px;color:var(--wood-dk);margin-bottom:6px}
.gt-value{font-family:var(--pixel);font-size:26px;color:var(--blood);text-shadow:2px 2px 0 var(--gold-dk)}

.roster{display:flex;flex-direction:column;gap:6px;margin-bottom:14px}
.roster-row{
  display:flex;justify-content:space-between;align-items:center;gap:10px;
  background:var(--parch-dk);border:3px solid var(--wood);padding:9px 12px;
}
.roster-row.you{background:var(--gold);box-shadow:inset 0 0 0 3px var(--gold-dk)}
.r-name{font-size:13px;color:var(--wood-dk)}
.r-points{font-family:var(--pixel);font-size:11px;color:var(--blood)}

/* ---- 1v1 Joust duel ---- */
.joust-score-row{
  font-family:var(--pixel);font-size:10px;text-align:center;color:var(--wood);
  letter-spacing:1px;margin:6px 0 16px;
}
.level-caption{
  font-family:var(--pixel);font-size:9px;letter-spacing:1px;color:var(--wood-dk);margin-bottom:6px;
}
.level-btn{
  font-family:var(--pixel);font-size:10px;padding:12px 6px;
  background:var(--parch-dk);color:var(--wood-dk);border:3px solid var(--wood);
  cursor:pointer;transition:background .15s,filter .15s;
}
.level-btn:active{filter:brightness(.9)}
.level-btn.selected{background:var(--gold);box-shadow:inset 0 0 0 3px var(--gold-dk)}
.level-btn:disabled{filter:saturate(.5) brightness(.92);cursor:default}

/* ---- stance picker: knight in the middle, ATTACK on its lance side, DEFENSE on its shield
   side, HIGH above LOW so the buttons sit where they put the lance/shield ---- */
.stance-stage{display:grid;grid-template-columns:1fr auto 1fr;gap:10px;align-items:stretch;margin:4px 0 10px}
.stance-figure{display:flex;align-items:center;justify-content:center;padding:0 2px}
.stance-col{display:flex;flex-direction:column;gap:8px}
.stance-col .level-caption{text-align:center;margin-bottom:0}
.stance-col .level-btn{flex:1}
.stance-hint{font-size:12px;color:var(--wood-dk);line-height:1.5;text-align:center;margin:0 0 14px}
.joust-knight{position:relative;display:inline-block;line-height:0}
.joust-knight.mirror{transform:scaleX(-1)}
.joust-knight.struck{animation:jk-shake .4s steps(2,end) 3}
.joust-knight.recoil{animation:jk-shake .4s steps(2,end) 2}
.joust-burst{position:absolute;top:28%;left:50%;margin-left:-14px;animation:jk-burst .4s steps(2,end) infinite alternate}
@keyframes jk-shake{0%,100%{translate:0 0}25%{translate:-3px 0}75%{translate:3px 0}}
@keyframes jk-burst{from{scale:.8}to{scale:1.2}}
.final-knights{display:flex;justify-content:center;gap:28px;margin:6px 0 12px}

/* ---- round reveal: both knights in their chosen stances ---- */
.clash-stage{display:grid;grid-template-columns:1fr auto 1fr;gap:8px;align-items:stretch;margin:10px 0 10px}
.clash-side{
  background:var(--parch-dk);border:3px solid var(--wood);padding:10px 4px;text-align:center;
}
.clash-side.scored{background:var(--gold);box-shadow:inset 0 0 0 3px var(--gold-dk)}
.reveal-vs{font-family:var(--pixel);font-size:11px;color:var(--blood);align-self:center}
.clash-label{font-family:var(--pixel);font-size:9px;letter-spacing:1px;color:var(--wood-dk);margin-bottom:8px}
.clash-line{font-size:11px;color:var(--wood-dk);margin-top:6px;line-height:1}
.clash-verdict{font-family:var(--pixel);font-size:8px;color:var(--wood);margin-top:8px;line-height:1.5}
.clash-verdict.scored{color:var(--blood)}

.joust-final{text-align:center}
.joust-final-banner{
  font-family:var(--pixel);font-size:13px;color:var(--blood);text-align:center;
  margin:10px 0 16px;letter-spacing:1px;
}
.joust-final.win .joust-final-banner{color:var(--moss-dk)}
.joust-final.draw .joust-final-banner{color:var(--wood)}
